Forza horizon 4 xbox
If you're interested in rally, or drifting, or street, "Horizon" also has all that. If you're interested in drag racing, "Horizon" has that.
#Forza horizon 4 xbox series
Somewhere between racing giant trucks through a snowstorm and completing the "Horizon" version of the end of the first "Halo" game, I realized how ridiculously versatile the series has become. The game's "Drone Mode" enables gorgeous photoshoots, like this one with my Nissan Skyline GT-R. More than ever, "Horizon 4" is absurdly silly and it knows it. For what reason? I have no idea, but it's incredibly endearing and silly. Occasionally, you'll find a place in the massive open world that is especially picturesque - and your character is able to get out and wildly gyrate in said environment. There is only the festival.īetter still, there's a custom avatar that does silly dances before and after races. When do people work in the world of "Forza Horizon 4?" They do not work. The game's creators clearly know how thin the story is - how serious does the story in a racing game need to be? - and have dug in more than ever with "Horizon 4." The slight framing of a "festival" has now transformed into a non-stop party, spanning all four seasons. I would argue that this is all intentional. It stars forgettable characters, and there's next to no "story" holding it together.
#Forza horizon 4 xbox Pc
The "Horizon" franchise - a spinoff of the drearily serious "Forza Motorsport" simulation racing game franchise, also for the Xbox One and PC - is centered around the concept of a very silly music and car festival. "Forza Horizon" has never been a "serious" racing series in tone.
And, most importantly, doing your own thing will still allow you to make progress towards unlocking cars, leveling up, and generally getting to do more stuff. There's plenty of genuine structure (I'll get to that in a minute), but you're more than welcome to do your own thing.
There's a general sense of reward to pretty much every action (short of crashing) - a feeling that the game is encouraging whatever behavior you enjoy. Perhaps you'd rather pursue the smashing of various billboards strewn around the game's massive landscape? "Horizon 4" is also happy to give you points for that. If you stay on the road, and carefully weave around traffic, the game also rewards you for that. If you take your car off-road, for instance, and do a bunch of crazy jumps, "Horizon 4" actually rewards you for it. By that I mean there are lots of things to do that might be considered mistakes in a more straight-laced racing game. Like the "Burnout" and "Need for Speed" games, "Forza Horizon 4" encourages plenty of "arcade-style" car gameplay. The options are there in spades, but the game puts no pressure on the average player to ramp up the difficulty.
#Forza horizon 4 xbox manual
If you want to turn on manual transmissions, or turn off steering assists - or whatever else - you have to go find that stuff. The game doesn't urge you to amp up the difficulty, or even tell you where the settings are to change said difficulty.
That introduction transitions to the real game soon after, and the game's controls remain set in the default, easy-to-use setting. It continues to be a strong way to onboard new players. The race is intentionally simplistic and bombastic - a bluster-filled intro to the anything goes mentality of the "Horizon" series.
The instructions are simple: Right trigger to accelerate, left trigger to brake, and left thumbstick to steer. The game opens - as it has for the past several iterations - with a freewheeling race that has you leaping from vehicle to vehicle. Before creating a character, or buying cars, or even seeing the map, the very first thing you do in "Forza Horizon 4" is race.